Tetris Couldn't Triumph at The Game Awards — An Additional Classification May Address This Issue
Each time a prominent awards ceremony approaches, there’s always an outcry for introducing of new categories to honor overlooked contributions and fill the passions of fans dedicated to specific genres.
Another commentator previously argued for a horror game category. That would rule. Equally deserving are board games, representing someone's personal cause. Yet I need to apologize in advance if I try to elbow in front since similar to single-minded supporters, there's a strong justification supporting my request stands as crucial above others. Here's the proposal: We need a category for puzzle games.
Categorizing Game Types
Organizing artistic expressions defies precise measurement; it’s very subjective, and inevitably start arguments resulting in unclear classifications. This explains why film award organizations don’t do it. However, it represents a necessary evil for the industry of interactive entertainment, that demonstrate such variety they hardly constitute a single creative category.
For the full spectrum of gaming accomplishments to receive acknowledgment, and to ensure all game types to have a chance for representation, specific award classifications remain vital.
Current Gaming Award Categories
Leading game ceremonies presently include award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these award types actually cover a lot of ground, allowing placement for numerous titles.
Different situation exists for brain-teasing titles. No suitable classification appears for their placement. Think about these outstanding current releases, showing diverse approaches: structural challenges of one title, intense tile-matching in a different title, thought-provoking social scenarios of a third title. Which classification works within current classifications? Simply put, no category fits.
The Representation Problem
There are dozens of brilliant puzzle games published annually without proper recognition at major award shows, except when they manage to fit classification types such as Mobile Game, Virtual reality experiences, or the extremely competitive Indie races.
- A renowned logic title got overlooked in any category that year
- A different innovative game missed out in 2019
- Popular arranging title got ignored in 2021
- Just some puzzle games barely qualified for niche award types
Importance of Logic Titles
Commonly they're compact experiences, however the design in brain-teasers holds tremendous importance. Iconic mobile puzzle games stand as the most-played games worldwide continuing this trend for over a decade.
The famous puzzle experience rivals well-known building titles claiming status as highest-selling title ever; it additionally competes for top gaming experience. Logic titles represent cornerstones to the art of video games, while interacting with almost every other genre.
The Solution and Justification
Brain-teasers wouldn't encounter such difficulty. You could fill multiple candidates engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, since numerous excellent so many good games out.
To emphasize again, these represent titles lacking appropriate categories at major gaming awards. Brain-teaser creators function at the hard edge game development, producing among the purest expressions of the video game form. Just like film action specialists, they merit acknowledgment. Let’s not keep them waiting 35 years.